Buildings · Impediments · Perks · Resources · Units
ID_RES_TILESBRICK · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | Yes |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Builder Hall | This structure outputs: — |
| Mentoring Hall | This structure outputs: — |
| Haveli | This structure outputs: — |
| Delicacy Shop | This structure outputs: — |
| Freemen Cottages | This structure outputs: — |
| Muslim Tenants Houses | This structure outputs: — |
| Medieval Town | This structure outputs: — |
| Medieval City | This structure outputs: — |
| Belfry | This structure outputs: — |
| Large Medieval City | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Brickworks | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Chand Baori | Food 3, Infra 3 | input: Stone · outputs: — |
| Mentoring Hall | Steward 3 | input: Tiles & Brick · outputs: — |
| Mason's Guild | Infra 3, Steward 3 | input: Stone · outputs: — |
| Traders Borough | Infra 2, Income 2 | — · outputs: — |
| Mordant Storage | Infra 2, Income 2 | input: Pottery · outputs: — |
| Traders District | Infra 3, Income 4 | input: Luxury · outputs: — |
| Parish Church | Piety 3, Steward -1 | input: Wine · outputs: — |
| Small Mosque | Piety 3 | — · outputs: — |
| Minor Temple | Piety 3 | input: Brass · outputs: — |
| Bishopric | Piety 4, Steward -1 | input: Brass · outputs: — |
| Fortified Church | Piety 4 | input: Brass · outputs: — |
| Mosque | Piety 4 | input: Religious Craftsmanship · outputs: — |
| Temple | Piety 4 | input: Drugs & Herbs · outputs: — |
| Theological School | Piety 5 | — · outputs: Religious Craftsmanship x 2 |
| Modest Muslim Landlord | Food 2, Income 3 | input: Preserved Food · outputs: — |
| Feudal City | Income 3, Manpower 2 | input: Cloth · outputs: — |
| Provincial Parliament Hall | Income 4, Steward 7 | input: Parchment & Vellum · outputs: — |
| Large Feudal City | Income 6, Manpower 4 | input: Cloth · outputs: — |
| Large Chartered City | Income 4, Manpower 4 | input: Livestock · outputs: — |