Buildings · Impediments · Perks · Resources · Units
ID_RES_WOOL · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 3 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Weaver Shop | This structure outputs: Cloth |
| Spinning Mill - Wool | This structure outputs: Cloth |
| Local Watch | This structure outputs: — |
| Defensive Burgh | This structure outputs: — |
| Town Watch | This structure outputs: — |
| City Watch | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Shepherd House | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Local Market | Income 3 | input: Pottery · outputs: — |
| Shoemaker Shop | Income 2 | input: Leather · outputs: — |
| Fuero | MBP 2, Manpower 1 | — · outputs: — |
| Mercantile Burgh | Income 2 | — · outputs: — |
| Spinning Mill - Flax | Infra 2 | input: Flax · outputs: Cloth |
| Leather Workshop | MBP 3 | input: Leather · outputs: — |