Buildings · Impediments · Perks · Resources · Units
ID_RES_GLASSWARE · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 5 |
| IsNatural | No |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | Yes |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
| Structure | Details |
|---|---|
| Stained Glass Maker | This structure outputs: — |
| Structure | Details |
|---|---|
| Hostel of God | This structure outputs: — |
| Fair | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Glass Blower | Output_Resource | — |
| Forest Glassworks | Output_Resource | input: Wood |
| Structure | Bonus outputs | Details |
|---|---|---|
| Nuts Presser | Income 2 | input: Nuts & Seeds · outputs: — |
| Mordant Storage | Infra 2, Income 2 | input: Pottery · outputs: — |
| Necropolis | Piety 7 | input: Ceramics · outputs: — |
| Town Council | Income 4, Steward 3 | input: Parchment & Vellum · outputs: — |
| City Council | Income 5, Steward 3 | input: Parchment & Vellum · outputs: — |
| Public Lighting | Income 4, Steward 4 | input: Honey & Wax · outputs: — |
| Public Lighting | Income 4, Steward 4 | input: Honey & Wax · outputs: — |