Buildings · Impediments · Perks · Resources · Units
ID_RES_SALT · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | Yes |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Salthouse | This structure outputs: Preserved Food x 1 |
| Salt Merchant | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Salt Marsh | Output_Resource | — |
| Salt Mine | Output_Resource | — |
| Salt Farm Complex | Output_Resource | — |
| Brine Well | Output_Resource | input: Pottery |
| Salt Trader | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Pickle Fermenter | Food 2 | input: Legumes · outputs: Preserved Food |
| Medical Practitioner | Income 3 | — · outputs: — |
| Leech Gatherer | Income 4 | input: Ceramics · outputs: — |
| Physician House | Income 5 | — · outputs: — |
| Butchery | Income 3, Steward 1 | input: Livestock · outputs: — |
| Mercers' Guild | Income 4, Steward 2 | input: Silk · outputs: — |
| Mesne-Lord Manor | Food 1, Income 2 | input: Preserved Food · outputs: — |
| Mandalika Residence | Food 1, Income 2 | input: Preserved Food · outputs: — |
| Modest Muslim Landlord | Food 2, Income 3 | input: Preserved Food · outputs: — |
| Medina | Income 3, Manpower 2 | input: Pottery · outputs: — |