Buildings · Impediments · Perks · Resources · Units

Legumes

ID_RES_LEGUMES · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Pickle FermenterThis structure outputs: Preserved Food
Mendicant FriaryThis structure outputs: —
Hovels ImpedimentThis structure outputs: —
Huddled Shanties ImpedimentThis structure outputs: —
HamletThis structure outputs: —
Shanty TownThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Legumes FarmOutput_Resource
Legumes FieldOutput_Resource

Bonus resource

StructureBonus outputsDetails
Manorial DemesneFood 2input: Livestock · outputs: Preserved Food x 1
Iqta' Land GrantFood 3input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant (Poor)Food 2input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant (Very Poor)Food 1input: Livestock · outputs: Preserved Food x 1
Pastoral CouncilFood 2input: Livestock · outputs: —
Farmer's MarketFood 2, Income 1— · outputs: —
Seeds StorageFood 3, Income 1— · outputs: Nuts & Seeds x 1
Iqta' Land Grant (Major)Food 3, Steward 2input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant M. (Poor)Food 2, Steward 1input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant M. (Very Poor)Food 1input: Livestock · outputs: Preserved Food x 1
County MarketFood 3, Income 2input: Grain · outputs: Preserved Food x 1
Root CellarFood 3, Steward 1input: Preserved Food · outputs: —
Communal FarmsManpower 2— · outputs: Grain x 1
HostelryFood 2, Income 2— · outputs: —
Grocers' GuildFood 3, Income 2input: Wine · outputs: —
Peasants RoundupManpower 1— · outputs: —
StableInfra 1input: Horses · outputs: —
Horse CorralInfra 1input: Horses · outputs: —
CamelryInfra 1input: Horses · outputs: —
Fortified VillageManpower 1— · outputs: —
Tithe BarnFood 2, Income 1, Piety -2input: Grain · outputs: —
Sufi HousePiety 3— · outputs: —
AlmshousePiety 2— · outputs: —
TariqaPiety 3— · outputs: —
KhanqahPiety 4— · outputs: —