Buildings · Impediments · Perks · Resources · Units

Wild Beasts

ID_RES_WILDBEASTS · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value5
IsNaturalYes
IsAgriculturalNo
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Wild Beasts MerchantThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Master HunterOutput_Resource
Wild Beasts TraderOutput_Resource
Emporium Depot - WildbeastsOutput_Resource

Bonus resource

StructureBonus outputsDetails
TanneryMBP 2, Income 4input: Livestock · outputs: Leather x 2
Exchange PostIncome 3, Piety 1, Steward 1— · outputs: —
Homestead PainterSteward 2input: Dyes · outputs: —
FurrierMBP 2, Income 5input: Furs & Pelts · outputs: Leather x 2
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
Riverine Trading PostIncome 3, Steward 3input: Furs & Pelts · outputs: —
Bone DivinerPiety 3input: Livestock · outputs: —
Pagan Minor TemplePiety 3, Steward 3input: Drugs & Herbs · outputs: —
Sacred AltarPiety 3, Steward 3input: Drugs & Herbs · outputs: —
Idols CirclePiety 3input: Copper · outputs: —
Secret Cult ImpedimentPiety -6input: Frankincense · outputs: —
Seasonal Festival GroundPiety 2, Steward 3input: Livestock · outputs: —
Sworn ForesterFood 2, Steward 2— · outputs: —
SheriffFood 2, Steward 3— · outputs: Furs & Pelts x 1