Buildings · Impediments · Perks · Resources · Units

Armors

ID_RES_ARMORS · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value6
IsNaturalNo
IsAgriculturalNo
IsMiningNo
IsManufacturedYes
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Concentric CastleThis structure outputs: —
Large Concentric CastleThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Armor SmithOutput_Resourceinput: Iron Ore

Bonus resource

StructureBonus outputsDetails
BarracksMBP 3— · outputs: —
Tournament GroundMBP 3, Steward 3— · outputs: —
Baronial BurghMBP 2input: Iron Ore · outputs: —
Jousting FieldMBP 4— · outputs: —
Underground FortressMBP 3, Steward 3input: Preserved Food · outputs: —
Minor GarrisonMBP 3, Steward 3— · outputs: —
Major GarrisonMBP 5, Steward 5— · outputs: —
Theodosian WallsMBP 10, Manpower 5input: Stone · outputs: —
Permanent Company QuartersMBP 3— · outputs: —
Muster HallManpower 2— · outputs: —
Iberian Orders - CommanderyMBP 2, Manpower 1, Piety 2— · outputs: Religious Craftsmanship x 1
Hospitaller Knights - PreceptoryMBP 2, Manpower 1, Piety 3— · outputs: Religious Craftsmanship x 1
Teutonic Knights - CommanderyMBP 3, Manpower 1, Piety 2— · outputs: Religious Craftsmanship x 1
Sword Brethen - CommanderyMBP 1, Manpower 2, Piety 2— · outputs: Religious Craftsmanship x 1
Knights Templar - PreceptoryMBP 2, Manpower 1, Piety 3— · outputs: Religious Craftsmanship x 1
Grave RobbersMBP 2, Income 2, Metal 1, Steward -3— · outputs: —
Royal BurghIncome -2, Steward 2input: Livestock · outputs: —
Modest PalaceMBP 2, Steward 5— · outputs: —
King's ResidenceMBP 4, Steward 5— · outputs: —
Noble's ResidenceMBP 4, Steward 4— · outputs: —
Shurta BarracksSteward 5— · outputs: —