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Fishes
ID_RES_FISH · All resources
Resource data
From RESOURCES.CSV
| Field | Value |
| Base value | 3 |
| IsNatural | Yes |
| IsAgricultural | No |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | Yes |
Structures using this resource
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
Mandatory regional resource
Input (consumed)
Output (produced)
Bonus resource
| Structure | Bonus outputs | Details |
| Farmer's Market | Food 2, Income 1 | — · outputs: — |
| County Market | Food 3, Income 2 | input: Grain · outputs: Preserved Food x 1 |
| Salthouse | Food 3, Income 1 | input: Salt · outputs: Preserved Food x 1 |
| Inn | Food 1, Income 4 | input: Wine · outputs: — |
| Hostelry | Food 2, Income 2 | — · outputs: — |
| Peasants Roundup | Manpower 1 | — · outputs: — |
| Fortified Village | Manpower 1 | — · outputs: — |
| Religious Festivities | Piety 4, Steward 2 | mandatory: Religious Craftsmanship · outputs: — |
| Mendicant Friary | Piety 3 | input: Legumes · outputs: — |
| Hamlet | Manpower 1 | input: Legumes · outputs: — |
| Village | Income 1, Manpower 1 | input: Cloth · outputs: — |
| Feudal Town | Income 2, Manpower 1 | input: Cloth · outputs: — |
| Medieval Town | Income 2, Manpower 1 | input: Tiles & Brick · outputs: — |
| Shanty Town | Infra 2, Manpower 3 | input: Legumes · outputs: — |
| Medina | Income 3, Manpower 2 | input: Pottery · outputs: — |
| King's Falconer Lodge | Steward 5 | — · outputs: — |
| Dar al-Saqr (Falconer's Court) | Steward 5 | — · outputs: — |