Buildings · Impediments · Perks · Resources · Units

Fishes

ID_RES_FISH · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalYes
IsAgriculturalNo
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalYes

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

StructureDetails
Coastal MarketThis structure outputs: —

Input (consumed)

StructureDetails
Smokehouse (Fish)This structure outputs: Preserved Food x 1
Coastal MarketThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
PondsOutput_Resource
Fish FarmingOutput_Resource
Fishermen HouseOutput_Resource

Bonus resource

StructureBonus outputsDetails
Farmer's MarketFood 2, Income 1— · outputs: —
County MarketFood 3, Income 2input: Grain · outputs: Preserved Food x 1
SalthouseFood 3, Income 1input: Salt · outputs: Preserved Food x 1
InnFood 1, Income 4input: Wine · outputs: —
HostelryFood 2, Income 2— · outputs: —
Peasants RoundupManpower 1— · outputs: —
Fortified VillageManpower 1— · outputs: —
Religious FestivitiesPiety 4, Steward 2mandatory: Religious Craftsmanship · outputs: —
Mendicant FriaryPiety 3input: Legumes · outputs: —
HamletManpower 1input: Legumes · outputs: —
VillageIncome 1, Manpower 1input: Cloth · outputs: —
Feudal TownIncome 2, Manpower 1input: Cloth · outputs: —
Medieval TownIncome 2, Manpower 1input: Tiles & Brick · outputs: —
Shanty TownInfra 2, Manpower 3input: Legumes · outputs: —
MedinaIncome 3, Manpower 2input: Pottery · outputs: —
King's Falconer LodgeSteward 5— · outputs: —
Dar al-Saqr (Falconer's Court)Steward 5— · outputs: —