Buildings · Impediments · Perks · Resources · Units
ID_RES_GRAIN · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 3 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Modest Barn | This structure outputs: — |
| Granary | This structure outputs: — |
| County Market | This structure outputs: Preserved Food x 1 |
| Bakery | This structure outputs: — |
| Communal Oven | This structure outputs: — |
| Tithe Barn | This structure outputs: — |
| Cistercian Grange | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Farm | Output_Resource | — |
| Subsistence Agriculture | Output_Resource | — |
| Tenant Farm | Output_Resource | — |
| Terraced Farmfield | Output_Resource | — |
| Tenant Farm | Output_Resource | — |
| Communal Farms | Output_Resource | — |
| Monumental Terraces | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Shepherd House | Food 1 | — · outputs: Wool x 1 |
| Cattle Ranch | Food 2 | — · outputs: Livestock x 1 |
| Cattle Herd | Food 2 | — · outputs: Livestock x 1 |
| Poultry Farm | Food 1 | — · outputs: Livestock x 1 |
| Goats Herd | Food 1 | — · outputs: Livestock x 1 |
| Noria | Infra 1 | — · outputs: — |
| Large Cattle Ranch | Food 4 | — · outputs: Livestock x 2 |
| Rat Catcher | Income 3 | — · outputs: — |
| Rats Impediment | Food -1 | — · outputs: — |
| Windmill | Food 6, Steward 3 | input: Sails · outputs: — |
| Brewery | Income 3 | — · outputs: — |
| Coastal Merchant Post | Income 3, Manpower 1, Steward 1 | — · outputs: — |
| Grocers' Guild | Food 3, Income 2 | input: Wine · outputs: — |
| Stable | Infra 1 | input: Horses · outputs: — |
| Horse Corral | Infra 1 | input: Horses · outputs: — |
| Camelry | Infra 1 | input: Horses · outputs: — |
| Stable Master | MBP 3, Infra 3 | — · outputs: — |
| Hamlet | Manpower 1 | input: Legumes · outputs: — |
| Village | Income 1, Manpower 1 | input: Cloth · outputs: — |
| Yam Station | Income 2, Steward 2 | input: Horses · outputs: — |
| Feudal Town | Income 2, Manpower 1 | input: Cloth · outputs: — |
| Medieval Town | Income 2, Manpower 1 | input: Tiles & Brick · outputs: — |
| Feudal City | Income 3, Manpower 2 | input: Cloth · outputs: — |
| Medieval City | Income 3, Manpower 2 | input: Tiles & Brick · outputs: — |
| Large Feudal City | Income 6, Manpower 4 | input: Cloth · outputs: — |
| Large Medieval City | Income 4, Manpower 4 | input: Tiles & Brick · outputs: — |
| Large Chartered City | Income 4, Manpower 4 | input: Livestock · outputs: — |