Buildings · Impediments · Perks · Resources · Units

Grain

ID_RES_GRAIN · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Modest BarnThis structure outputs: —
GranaryThis structure outputs: —
County MarketThis structure outputs: Preserved Food x 1
BakeryThis structure outputs: —
Communal OvenThis structure outputs: —
Tithe BarnThis structure outputs: —
Cistercian GrangeThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
FarmOutput_Resource
Subsistence AgricultureOutput_Resource
Tenant FarmOutput_Resource
Terraced FarmfieldOutput_Resource
Tenant FarmOutput_Resource
Communal FarmsOutput_Resource
Monumental TerracesOutput_Resource

Bonus resource

StructureBonus outputsDetails
Shepherd HouseFood 1— · outputs: Wool x 1
Cattle RanchFood 2— · outputs: Livestock x 1
Cattle HerdFood 2— · outputs: Livestock x 1
Poultry FarmFood 1— · outputs: Livestock x 1
Goats HerdFood 1— · outputs: Livestock x 1
NoriaInfra 1— · outputs: —
Large Cattle RanchFood 4— · outputs: Livestock x 2
Rat CatcherIncome 3— · outputs: —
Rats ImpedimentFood -1— · outputs: —
WindmillFood 6, Steward 3input: Sails · outputs: —
BreweryIncome 3— · outputs: —
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
Grocers' GuildFood 3, Income 2input: Wine · outputs: —
StableInfra 1input: Horses · outputs: —
Horse CorralInfra 1input: Horses · outputs: —
CamelryInfra 1input: Horses · outputs: —
Stable MasterMBP 3, Infra 3— · outputs: —
HamletManpower 1input: Legumes · outputs: —
VillageIncome 1, Manpower 1input: Cloth · outputs: —
Yam StationIncome 2, Steward 2input: Horses · outputs: —
Feudal TownIncome 2, Manpower 1input: Cloth · outputs: —
Medieval TownIncome 2, Manpower 1input: Tiles & Brick · outputs: —
Feudal CityIncome 3, Manpower 2input: Cloth · outputs: —
Medieval CityIncome 3, Manpower 2input: Tiles & Brick · outputs: —
Large Feudal CityIncome 6, Manpower 4input: Cloth · outputs: —
Large Medieval CityIncome 4, Manpower 4input: Tiles & Brick · outputs: —
Large Chartered CityIncome 4, Manpower 4input: Livestock · outputs: —