Buildings · Impediments · Perks · Resources · Units

Wine

ID_RES_WINE · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value3
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Ale HouseThis structure outputs: —
InnThis structure outputs: —
Grocers' GuildThis structure outputs: —
Dancing RitualThis structure outputs: —
Dancing Ritual (Performing)This structure outputs: —
Parish ChurchThis structure outputs: —
Fertility RitualThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
VineyardOutput_Resource
Quality VineyardOutput_Resource
Rustic BreweryOutput_Resourceinput: Fruits

Bonus resource

StructureBonus outputsDetails
Local MarketIncome 3input: Pottery · outputs: —
PeddlerIncome 1— · outputs: —
ButcheryIncome 3, Steward 1input: Livestock · outputs: —
Mercantile BurghIncome 2— · outputs: —
Coastal Merchant PostIncome 3, Manpower 1, Steward 1— · outputs: —
Riverine Trading PostIncome 3, Steward 3input: Furs & Pelts · outputs: —
FairIncome 5input: Glassware · outputs: —
BrothelIncome 4, Piety -3— · outputs: —
Slitherine ChapterhouseManpower 2— · outputs: —
MonasteryFood 2, Income 5input: Parchment & Vellum · outputs: Religious Craftsmanship x 1
AbbeyFood 2, Income 4, Steward -2— · outputs: Religious Craftsmanship x 1
PrioryFood 2, Income 2, Steward -1— · outputs: —
Cistercian MonasteryFood 3, Income 6, Steward -2— · outputs: Religious Craftsmanship x 1
Cistercian GrangeFood 3, Income 3, Steward -1input: Grain · outputs: —
Religious FestivitiesPiety 4, Steward 2mandatory: Religious Craftsmanship · outputs: —
Mesne-Lord ManorFood 1, Income 2input: Preserved Food · outputs: —
Mandalika ResidenceFood 1, Income 2input: Preserved Food · outputs: —