Buildings · Impediments · Perks · Resources · Units

Horses

ID_RES_HORSES · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value4
IsNaturalNo
IsAgriculturalYes
IsMiningNo
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
StableThis structure outputs: —
Horse CorralThis structure outputs: —
CamelryThis structure outputs: —
Fine Horse BreederThis structure outputs: —
Warrior ContestThis structure outputs: —
Yam StationThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
StudOutput_Resource
Horses HerdOutput_Resource
Mobile OrdoOutput_Resource

Bonus resource

StructureBonus outputsDetails
Free Roaming PastureFood 1, Income 3, Steward -2— · outputs: Livestock x 2
Iqta' Land Grant (Major)Food 3, Steward 2input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant M. (Poor)Food 2, Steward 1input: Livestock · outputs: Preserved Food x 1
Iqta' Land Grant M. (Very Poor)Food 1input: Livestock · outputs: Preserved Food x 1
Farm WorkhorsesInfra 5input: Tools · outputs: —
Landless LabourersManpower 2— · outputs: —
Furs & Pelts TraderMBP 2, Income 4— · outputs: Furs & Pelts x 2
Wild Beasts TraderIncome 4, Steward 2— · outputs: Wild Beasts x 2
Ivory & Tusks TraderMBP 2, Income 4— · outputs: Ivory & Tusks x 2
Traveling MerchantIncome 5— · outputs: —
Itinerant CaravanIncome 3input: Cloth · outputs: —
Frankincense TraderIncome 4, Steward 2— · outputs: Frankincense x 2
Spice TraderIncome 4, Steward 2— · outputs: Spices x 2
Salt TraderIncome 4, Steward 2— · outputs: Salt x 2
Silk TraderMBP 2, Income 4— · outputs: Silk x 2
ShrinePiety 8input: Drugs & Herbs · outputs: —
Seasonal Festival GroundPiety 2, Steward 3input: Livestock · outputs: —
Freemen CottagesIncome 3input: Tiles & Brick · outputs: —
Nobles HousesFood 2, Steward 2input: Livestock · outputs: —
Muslim Tenants HousesIncome 3input: Tiles & Brick · outputs: —
Mesne-Lord ManorFood 1, Income 2input: Preserved Food · outputs: —
Mandalika ResidenceFood 1, Income 2input: Preserved Food · outputs: —
Modest Muslim LandlordFood 2, Income 3input: Preserved Food · outputs: —
Chief HouseSteward 2input: Furs & Pelts · outputs: —
Wedding CeremonyIncome -2, Steward 2input: Luxury · outputs: —
Royal BurghIncome -2, Steward 2input: Livestock · outputs: —
War Chief HallSteward 5— · outputs: —
Nomadic PalaceMBP 6, Food 6, Steward 8— · outputs: —