Buildings · Impediments · Perks · Resources · Units
ID_RES_HORSES · All resources
From RESOURCES.CSV
| Field | Value |
|---|---|
| Base value | 4 |
| IsNatural | No |
| IsAgricultural | Yes |
| IsMining | No |
| IsManufactured | No |
| IsLuxuries | No |
| IsStrategic | No |
| IsCoastal | No |
Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.
None
| Structure | Details |
|---|---|
| Stable | This structure outputs: — |
| Horse Corral | This structure outputs: — |
| Camelry | This structure outputs: — |
| Fine Horse Breeder | This structure outputs: — |
| Warrior Contest | This structure outputs: — |
| Yam Station | This structure outputs: — |
| Structure | Output field | Details |
|---|---|---|
| Stud | Output_Resource | — |
| Horses Herd | Output_Resource | — |
| Mobile Ordo | Output_Resource | — |
| Structure | Bonus outputs | Details |
|---|---|---|
| Free Roaming Pasture | Food 1, Income 3, Steward -2 | — · outputs: Livestock x 2 |
| Iqta' Land Grant (Major) | Food 3, Steward 2 | input: Livestock · outputs: Preserved Food x 1 |
| Iqta' Land Grant M. (Poor) | Food 2, Steward 1 | input: Livestock · outputs: Preserved Food x 1 |
| Iqta' Land Grant M. (Very Poor) | Food 1 | input: Livestock · outputs: Preserved Food x 1 |
| Farm Workhorses | Infra 5 | input: Tools · outputs: — |
| Landless Labourers | Manpower 2 | — · outputs: — |
| Furs & Pelts Trader | MBP 2, Income 4 | — · outputs: Furs & Pelts x 2 |
| Wild Beasts Trader | Income 4, Steward 2 | — · outputs: Wild Beasts x 2 |
| Ivory & Tusks Trader | MBP 2, Income 4 | — · outputs: Ivory & Tusks x 2 |
| Traveling Merchant | Income 5 | — · outputs: — |
| Itinerant Caravan | Income 3 | input: Cloth · outputs: — |
| Frankincense Trader | Income 4, Steward 2 | — · outputs: Frankincense x 2 |
| Spice Trader | Income 4, Steward 2 | — · outputs: Spices x 2 |
| Salt Trader | Income 4, Steward 2 | — · outputs: Salt x 2 |
| Silk Trader | MBP 2, Income 4 | — · outputs: Silk x 2 |
| Shrine | Piety 8 | input: Drugs & Herbs · outputs: — |
| Seasonal Festival Ground | Piety 2, Steward 3 | input: Livestock · outputs: — |
| Freemen Cottages | Income 3 | input: Tiles & Brick · outputs: — |
| Nobles Houses | Food 2, Steward 2 | input: Livestock · outputs: — |
| Muslim Tenants Houses | Income 3 | input: Tiles & Brick · outputs: — |
| Mesne-Lord Manor | Food 1, Income 2 | input: Preserved Food · outputs: — |
| Mandalika Residence | Food 1, Income 2 | input: Preserved Food · outputs: — |
| Modest Muslim Landlord | Food 2, Income 3 | input: Preserved Food · outputs: — |
| Chief House | Steward 2 | input: Furs & Pelts · outputs: — |
| Wedding Ceremony | Income -2, Steward 2 | input: Luxury · outputs: — |
| Royal Burgh | Income -2, Steward 2 | input: Livestock · outputs: — |
| War Chief Hall | Steward 5 | — · outputs: — |
| Nomadic Palace | MBP 6, Food 6, Steward 8 | — · outputs: — |