Buildings · Impediments · Perks · Resources · Units

Gold

ID_RES_GOLD · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value8
IsNaturalNo
IsAgriculturalNo
IsMiningYes
IsManufacturedNo
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Royal KhalwaThis structure outputs: —
ReliquaryThis structure outputs: —
Royal MintThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Surface Gold MiningOutput_Resource
Gold MineOutput_Resourcemandatory: Gold Vein
Emporium Depot - GoldOutput_Resource

Bonus resource

StructureBonus outputsDetails
ShilpashalaIncome 3input: Ivory & Tusks · outputs: Luxury x 1
Thieves Gang ImpedimentIncome -3— · outputs: —
Thieves Hideout ImpedimentIncome -6— · outputs: —
Thieves Guild ImpedimentIncome -9input: Luxury · outputs: —
Underground Network ImpedimentIncome -15input: Luxury · outputs: —
UsurerIncome 4, Piety -1, Steward 1— · outputs: —
Black MarketIncome 5, Piety -1, Steward -1— · outputs: Luxury
Jewelry ShopIncome 2, Steward 2— · outputs: Luxury
TroubadoursIncome 4— · outputs: —
BankIncome 4input: Silver · outputs: —
Money ChangerIncome 3— · outputs: —
Religious PreceptorSteward 3— · outputs: —
Royal KhalwaIncome -10, Piety 6, Steward 8input: Gold · outputs: —
Rock-Hewn Large ChurchIncome -2, Piety 5input: Religious Craftsmanship · outputs: —
Chief HouseSteward 2input: Furs & Pelts · outputs: —
Wedding CeremonyIncome -2, Steward 2input: Luxury · outputs: —
AlcazarInfra -1, Income -2, Manpower -1, Steward 7— · outputs: —
RajavithiInfra -1, Income -2, Steward 7input: Luxury · outputs: —
Byzantine Domain CourtSteward 2— · outputs: —
Modest PalaceMBP 2, Steward 5— · outputs: —
King's ResidenceMBP 4, Steward 5— · outputs: —
Noble's ResidenceMBP 4, Steward 4— · outputs: —
Elected CouncilIncome 4, Steward 5— · outputs: —
PalaceSteward 7— · outputs: —
Great Tribal CouncilFood 8, Income 6, Steward 6— · outputs: —
Nomadic PalaceMBP 6, Food 6, Steward 8— · outputs: —
Emperor's PalaceMBP 4, Steward 12— · outputs: —
Great PalaceIncome 4, Steward 10— · outputs: —
Tax CollectorIncome 3— · outputs: —
City WatchSteward -3input: Wool · outputs: —
King's AgentIncome -3, Steward 3— · outputs: —
CourthouseIncome 5, Steward -3— · outputs: —
HaremIncome -4, Steward 4— · outputs: —
Summer PalaceIncome -3, Manpower -1, Steward 7input: Precious Stones · outputs: —
Winter PalaceIncome -4, Manpower -1, Steward 7input: Precious Stones · outputs: —
Summer PalaceIncome -3, Manpower -1, Steward 7input: Precious Stones · outputs: —
Winter PalaceIncome -4, Manpower -1, Steward 7input: Precious Stones · outputs: —
Summer PalaceIncome -3, Manpower -1, Steward 7input: Precious Stones · outputs: —
Winter PalaceIncome -4, Manpower -1, Steward 7input: Precious Stones · outputs: —
Royal MintIncome 75input: Gold · outputs: —
Diwan al-Kharaj (Tax Office)Income 15— · outputs: —