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Weapons

ID_RES_WEAPONS · All resources

Resource data

From RESOURCES.CSV

FieldValue
Base value6
IsNaturalNo
IsAgriculturalNo
IsMiningNo
IsManufacturedYes
IsLuxuriesNo
IsStrategicNo
IsCoastalNo

Structures using this resource

Same fields as on each structure page: mandatory / input / output / bonus resource. Resource names in Details link to resource pages when they match RESOURCES.CSV display names.

Mandatory regional resource

None

Input (consumed)

StructureDetails
Training GroundThis structure outputs: —

Output (produced)

StructureOutput fieldDetails
Master BlacksmithOutput_Resourceinput: Iron Ore
Weapons WorkshopOutput_Resourceinput: Iron Ore

Bonus resource

StructureBonus outputsDetails
Landless LabourersManpower 2— · outputs: —
Furs & Pelts TraderMBP 2, Income 4— · outputs: Furs & Pelts x 2
Wild Beasts TraderIncome 4, Steward 2— · outputs: Wild Beasts x 2
Ivory & Tusks TraderMBP 2, Income 4— · outputs: Ivory & Tusks x 2
Silk TraderMBP 2, Income 4— · outputs: Silk x 2
FueroMBP 2, Manpower 1— · outputs: —
SpearmakerMBP 4input: Wood · outputs: —
BarracksMBP 3— · outputs: —
Tournament GroundMBP 3, Steward 3— · outputs: —
Warrior AssemblyMBP 4input: Flax · outputs: —
Warrior ContestMBP 8, Manpower -1input: Horses · outputs: —
War PreparationMetal 1input: Livestock · outputs: —
Baronial BurghMBP 2input: Iron Ore · outputs: —
Town WatchManpower 2input: Wool · outputs: —
City MilitiaManpower 2input: Leather · outputs: —
Jousting FieldMBP 4— · outputs: —
Underground FortressMBP 3, Steward 3input: Preserved Food · outputs: —
Minor GarrisonMBP 3, Steward 3— · outputs: —
Major GarrisonMBP 5, Steward 5— · outputs: —
Theodosian WallsMBP 10, Manpower 5input: Stone · outputs: —
Permanent Company QuartersMBP 3— · outputs: —
Muster HallManpower 2— · outputs: —
Iberian Orders - CommanderyMBP 2, Manpower 1, Piety 2— · outputs: Religious Craftsmanship x 1
Hospitaller Knights - PreceptoryMBP 2, Manpower 1, Piety 3— · outputs: Religious Craftsmanship x 1
Teutonic Knights - CommanderyMBP 3, Manpower 1, Piety 2— · outputs: Religious Craftsmanship x 1
Sword Brethen - CommanderyMBP 1, Manpower 2, Piety 2— · outputs: Religious Craftsmanship x 1
Knights Templar - PreceptoryMBP 2, Manpower 1, Piety 3— · outputs: Religious Craftsmanship x 1
ShrinePiety 8input: Drugs & Herbs · outputs: —
Grave RobbersMBP 2, Income 2, Metal 1, Steward -3— · outputs: —
Muhtasib OfficeManpower -1, Piety 2, Steward 3— · outputs: —
Alarm BellManpower 2, Steward 2— · outputs: —
Royal BurghIncome -2, Steward 2input: Livestock · outputs: —
King's ResidenceMBP 4, Steward 5— · outputs: —
Noble's ResidenceMBP 4, Steward 4— · outputs: —
Yam StationIncome 2, Steward 2input: Horses · outputs: —
Mobile OrdoManpower 5, Steward 8— · outputs: Horses
Royal ExecutionnerPiety -2, Steward 2— · outputs: —